Wednesday, 30 November 2011

wafros

today has been a bad hair day. 

my last post showed a picture of what happens when you select a bunch of polygons and then attatch a fur modifier, it just sticks straight out. you can then use the brush amoungst other tools to get it to look how you want, however this is not really recomended for longer hairstyles as its very difficult to control.

doesnt look great does it? 

also the hair count doesnt seem to be thick enough.

another technique is to use splines to map the direction of the hair but again there seems to be an issue with the density of the hair






im going to need to figure something out FAST. perhaps make a solid object in the shape i want to be a hair then just texture it like hair? 

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